THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent…
SENIOR 3D ENVIRONMENT ARTIST Romero Games is looking for a Senior 3D Environment Artist to join our team and help us bring new video game worlds to life. Romero Games is a multi-award-winning AAA game studio based in Galway, Ireland. We create AAA games and craft genres. Our team brings decades of experience to the table…
Hi Everyone! THREAKS is searching for an experienced VFX/Tech Artist to help us with designing a stylized world for our next big title. The game will need a variety of real-time tech solutions for water, lighting, sediments, shaders/materials and a variety of effects. Alongside the effects work we are a studio that values…
Hey, all, I’m fairly new to 3D and trying to learn how to become a professional environment artist from home. I’d like some feedback on whether you think I’ve made a viable plan of attack of tutorials to get a working knowledge of the various programs needed for the field. If I'm missing anything, or you feel there are…
Description: Hot Glue Games is an independent video game studio in Kanata, Ontario Canada. We’re a small passionate team aspiring to make compelling video game experiences rich in story, emotion, immersion and meaningful gameplay for PC and consoles. We are seeking an in-house full time 3D Game Art Generalist to work…
My gut instinct is that now your portfolio is kind of a clusterfuck (pardon the french). Rather than showing that you can do what's needed of you, by adding random stuff when you get someone interested in it, it looks like you can't make up your mind and we don't know what to expect from you. Whether or not it's actually…
In general right now, the pieces as they stand have potential but I feel the only thing that really stands out to me is that they are generally a bit dull, there's not much story telling and more like a clean plated environment where it kind of says "Here's the environment" I feel you could push these pieces (all of them)…
Thanks! I think you're right in that I need some more modern and real weapons. I checked out imfdb as well and found some great ones so thanks for that recommendation. I did write what I rendered the lowpoly models in (Marmoset Toolbag 1 or 2), the highpolys are all rendered in Blender with either the internal renderer or…
Hello. I'm not a concept artist myself, I do technical art. But on my previous studio project I was working on, there was a concept artist / art director who implemented 3d (3d coat - > unreal) into his workflow seamlessly, and he use it great in my opinion. On the end of this post, I'll leave a link to his artstation so…
You could probably still buy a slightly older version of photoshop somewhere if you don't currently want CC, been running 5.1 for a few years now and I don't really miss out on anything (other than having a dark skin version of the GUI) Basically everyone should know their way around photoshop when working in a creative…