Romero Games is looking for a Senior 3D Environment Artist to join our team and help us bring new video game worlds to life.
Romero Games is a multi-award-winning AAA game studio based in Galway, Ireland. We create AAA games and craft genres. Our team brings decades of experience to the table with significant and lead creative and technical roles on games like DOOM, Quake, Fortnite, Far Cry, Dungeons & Dragons, Star Wars: The Old Republic and Magic: The Gathering. Our team has shipped over 200 titles individually and won as many awards, including multiple game of the year awards and even a BAFTA Special Award.
We are exceptionally passionate about games. We want to work with you and add your expertise to the team.
This is a full-time, on-site permanent position at our Romero Games studio in the heart of Galway City, Ireland.
Creating unique assets for titles developed for current-generation consoles and PC. On our upcoming title, Empire of Sin, you will be working with our Art Director bringing the streets of Chicago in the 1920s to life
The tasks you’ll be doing day to day:
Creating high-quality architectures & environmental assets
Sculpting & modeling highly detailed geometry
Retopologizing and optimizing geometry and textures, for use as game ready models
Creating high-quality textures for use in a PBR workflow
Transferring high-resolution model detail to game ready texture maps
Set dressing and lighting environments from a design blockout to final product
Applying and modify cutting edge material techniques
Laying out efficient and quality UVs
Developing and learning the latest art creation technologies, and sharing that knowledge with those working with you
Collaborating with fellow artists, Team Leads, and our Engineering and Design departments to produce the highest quality game worlds
We’re looking for an artist with senior-level experience, but we’re open to mid-level experience with exceptional talent and a true passion for creating cutting edge 3D art.
Expert knowledge of:
Maya or 3ds Max modeling tools
ZBrush for sculpting high level details for assets
Photoshop, Substance Painter and Substance Designer for texturing
Experience working within a game engine and it's tools to create high quality 3D environments
Full understanding of game workflows and pipelines
Drawing and/or painting skills to help convey ideas
A desire to learn new techniques & technologies and share your knowledge
Excellent communication and organizational skills
Over 5 years of professional experience in the games industry, with at least one shipped title (excluding academic projects)
A passion for Video Games with a portfolio reflecting high-quality game art
Ability and desire to work onsite in our office in Galway, Ireland - The European Capital of Culture for 2020
Experience with Allegorithmic Substance
Experience working in Unity
Does this sound like you? We would love to hear from you & see your work. Send your CV and portfolio showcasing your 3D Environmental work to [email protected] and we’ll be in touch.
Just beginning your career as a 3D Environment Artist? This isn’t an entry-level position, but keep an eye on https://www.romerogames.ie/jobs for future opportunities.