THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent film and television projects THE THIRD FLOOR has worked on include The Martian, Mission: Impossible – Rogue Nation, Marvel’s Ant-Man, San Andreas, Marvel’s Avengers: Age of Ultron, Mad Max: Fury Road, Maleficent, X-Men: Days of Future Past, Edge of Tomorrow, Guardians of the Galaxy and Game of Thrones Seasons 4 and 5.
The Third Floor London is seeking an experienced Art Lead to oversee asset creation and artistic direction for all VR and game-engine related projects. The ideal candidate will have prior experience managing teams of asset creators (modellers, textures, rigging, shaders and look development) in addition to hands-on experience and a ‘hands on’ approach. Strong Unreal Experience is essential and experience with other game engines preferable.
Responsibilities:
Oversee the Art Direction & Production of all VR and Game-Engine related projects
Hands on when necessary with the creation of project assets
To supervise and support a team of artists creating high quality, efficient assets for game-engine use
To understand and communicate the technical and artistic requirements of creating game-engine ready assets
Experienced with asset management systems (e.g. Perforce) and making sure content is submitted and is up-to-date
To understand the technical and artistic requirements that are specifically required for each project
To work in collaboration with project Supervisors and Production to help plan, manage and create the assets that are required for the project
Act as a point of contact, To be the point of contact for any asset issues or challenges
Comfortable and able to create any type of asset - both environmental and character based - that are required for the task
Have a strong understanding of rigging requirements both within Maya and game-ready assets
Essential Skills:
Exceptional experience with the Unreal Game Engine
Excellent understanding and experience with Maya
Experience on multiple game projects as Lead Artist or Supervising Artist
Good 2D art and concept skills
Experience with a PBR workflow
High level experience with Z-Brush
Previous experience working with and building game assets
Proven experience of managing teams
Prior asset & workflow experience
Possesses strong aesthetics in lighting, colour, and design, and effectively uses the best methods to bring about results quickly and efficiently
Substantial experience in modeling, texturing, rigging, animating & lighting
Client savvy and can consistently demonstrate “forward facing” communication skills and practices as needed by the production
Desirable:
Understanding and ideally experience with other game engines - ie. Unity, CryEngine & Frostbite
Other modelling software – 3D Studio Max, Autocad etc a plus
Mudbox
Personal attributes:
Strong eye for detail
Excellent Communication and problem-solving skills
To be adaptable, flexible and accepting of change, often tossing out ideas and starting anew
Able to think creatively and resolve technical challenges and limitations
Strong time management & organisation skills
If you would like to apply for this position, please do so via our Careers application page here: http://www.thethirdfloorinc.com/careers/apply.php
Only successful applicants will be contacted.