VFX / Tech Artist - Game Studio 'Threaks' in Hamburg, Germany

Hi Everyone!

THREAKS is searching for an experienced VFX/Tech Artist to help us with designing a stylized world for our next big title.

The game will need a variety of real-time tech solutions for water, lighting, sediments, shaders/materials and a variety of effects.

Alongside the effects work we are a studio that values high frame-rates and optimization a lot. We love finding workflows and tech setups that shape the pipeline and enable us to bring out the best possible visual end-result.

The game's style is a unique stylized/semi-realistic look. One of the main mechanics is time traveling, so uniquely visualizing time switches will be a great and amazing challenge.


Responsibilities:

  • research and set up vfx and tech pipelines
  • identification and proposal of solutions for issues in technical workflows/pipeline
  • create shaders, particle systems, vfx, lighting setups
  • collaborate with the lead graphics programmer and art director to find good tech solutions to visualize the art style
  • management and monitoring of the technical process / the art departments pipelines
  • analyzing and suggesting methods that fit within guidelines, technical limitations and budget constraints of the game
Skills & Requirements
Qualifications:
  • you have successfully worked for real-time / game projects +2 years minimum
  • ability to create node-based shaders and shader workflows
  • great proficiency in creating believable/realistic particle systems and other effects
  • a great feeling for handling technical limitations and an ability to pitch solutions for alternatives
  • communicate well and present solutions well to the team
  • demonstrate leading and developing the department around you and be an active driving force
  • excellent understanding of structuring tasks/time within given guidelines and technical limitations
  • expert knowledge of working with maya as our main production tool in combination with Unity 3D
  • great previous experience with setting up and troubleshooting projects in Unity 3D
  • experience in structured uv mapping, texel density on models, baking and texture setups
  • you can work in different styles and can easily adapt and change into a given art direction
  • you strive to create outstanding games with high framerates/great performance and the best optimizations possible
  • strong interest in innovation within real-time shading techniques, new software and academic research
  • complete understanding of classic and PBR rendering/lighting models
Pluses:
  • you have strong modeling skills and a strong knowledge of meshflow for animation and implementing it in engine
  • knowledge of rigging and weight painting
  • production experience / knowledge of other content creation software like substance or houdini
  • knowledge of python and/or other visual scripting tools
Additional Information:
We are offering help in relocating and with the visa applications

Email:
please send your resume and a link to your portfolio to: [email protected]

About Threaks:

THREAKS is an award winning game studio from Hamburg, Germany founded in 2009.
We work on games that we love for pc, consoles and mobile as well as AR & VR.
Our diverse portfolio is based in one common core: exceptional quality in tech and art.
We always try to push the boundaries of what‘s possible with great focus on juicy player feedback, stunning looks and a feeling for the most immersive player experience.

We look forward to your mail!

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