I'm having difficulty with xgen at the moment where every time I save out my scene, it doesn't save out any xgen files. I've even manually exported out collection and description files but they don't appear or are even hidden. To preference, I've used xgen before in maya 2018 and its worked, I have set up a project, I…
I've been trying to explore XGen as a means of generating hair for a character. Didn't get very far though, because Maya: Painting masks feels like the UVs are a total mess of random islands which they are, as far as I can tell, not. Mesh doesn't have any history and uses a simple lambert shader. I also get this error from…
The hair seem to be hidden. But I can't unhide it. I press "H" or try to hit that little eye button on the tab xgen interactive grooming. On the render I see the hair normally. But I want to make changes to it.. What to do?
so in the stream they make 3 uvset for hair from xgen in unreal. one of them is a uv of a all the hair flattened based on the scalp so the artist can apply noise color on the hair. how to unfold the xgen hair to that haha im confused as hell
Hey there :) Anyone can tell me if mayas xgen hair (preview) can be rendered as actual tubes? If not the preview, than how can we convert the preview to polygons with actual tubes (which includes tapering) So i guess converting them into splines or so will loose the tapering...
i noticed when i use xgen in maya, i cant open up the "Expression Editor" nothing pops up... googled the problem but it does not looks like its fixed? --> https://forums.autodesk.com/t5/maya-forum/maya-2020-xgen-expression-editor-not-launching/td-p/9203528
Hello I want to ask about something related to XGEN displacement with Arnold in Maya if you don’t mind. How to connect my grooms to the model displacement? Because when i start the render the hair disappeared under the mesh due to the displacement applied.( I made the displacement in Mari and it was exported as tiff 16 bit…
...I know. This is a common problem for Xgen users. I've tried everything I can find, including scaling my mesh down>freezing transformations>applying description>scaling mesh back up, changing the number in the mask field, loweing the preview/render percentages to low values... everything. No matter what I do the xgen…
Hey guys, I need help! I made hair in Xgen for a model that i want to render in Marmoset Toolbag 3. How do i export the hair? Before Xgen I made some fiber-mesh hair in ZBrush but it looked like shit in Marmoset. I will include that too (picture 2 and 3). It was 4.5 million polygons as well, so it wasn't ideal. For Xgen i…