Hey guys, I need help!
I made hair in Xgen for a model that i want to render in Marmoset Toolbag 3. How do i export the hair?
Before Xgen I made some fiber-mesh hair in ZBrush but it looked like shit in Marmoset. I will include that too (picture 2 and 3). It was 4.5 million polygons as well, so it wasn't ideal.
For Xgen i looked at a tutorial by Michael Robson:
https://3dtotal.com/tutorials/t/hair-creation-with-xgen#article-introduction It looks fucking amazing.
I think he rendered in Arnold and he didn't use hair-cards (as far as i can tell). But could he have transported his hair to Toolbag as well? Or is this not possible/viable and am i just wasting time?
This is what i want to export
The fibermesh from ZBrush was my first attempt. But it looked like absolute shit in Toolbag 3. But maybe there would have been a fix for that too?
low key burn victim over here in Toolbag. Where did all the hair go!
Anyway. If somebody could tell me how to either export Xgen to Marmoset or make the fibermesh look decent in Marmoset. I'd be very grateful!!!
(any other tips are welcome too. I'm a noob)
Replies
https://www.youtube.com/watch?edufilter=NULL&v=tiuNm7ZD9qw - This YouTube link explains the process of baking out hair planes in Maya
https://marmoset.co/posts/how-to-create-realistic-hair-peach-fuzz-and-eyes/ - This link gives a basic rundown of photorealistic hair in Marmoset
https://marmoset.co/posts/presentation-lighting-and-hair-creation-for-a-sorceress-character/ - This link has a more comprehensive breakdown of the material setup actually in Marmoset.
I hope this helps and gets you pointed in the right direction!
Thank you very much for taking the time to answer and post these links. I'm sure this will get me a lot further than I am right now!
Thanks for replying. (I love the portrait of the black woman you did!) The hair I imported is Zbrush fibermesh, so the broken hair doesn't relate to any Maya issues. But I am now pursuing the hair card method in Maya, so I will certainly check for backface culling there. Thanks for the tip!
And yes, I know hair does indeed not grow on earlobes. It's all a quite rough sketch, I wanted to check if I could export it first before spending countless hours detailing and only then finding out the method doesn't work.