Hi. I am new in this forum. i took a lot of time following it but now i've taken start to participate in this. I firt apologize for my poor english,,, i am working in a mini sci-fi set. I am working in 3DS Max, and i would like to know your opinion on this process that i will use to texture most metal plates in the set. I…
Hi there! I'm baking in TB3 for the first time and I've a got a problem. I made a column and one part of it is a simple plane. Now as you can see, when baking the normal map, I get these artifacts on the edge. When I turn padding to "none", this artifact also disappears. I also baked a quick AO and I get the feeling that…
Hey Polycount! Building a computer from scratch for the first time, so I have a lot of worries going into this and definitely would like to consult people more experienced than I. Objectives* Double check parts list to see all components work. * Build a computer for roughly $1000 * Build a computer that will last 5+ years,…
Hello, I would like to share with you my latest project. I recreated the monastery from one of my all-time favorite games, Gothic 2, as a personal project focused on improving my trim sheet workflow. For this scene, I set myself the challenge of using a single 4K trim sheet for all major meshes — including the buildings,…
I can do everything, but not very cool, but I can. I want to start working as a team, so much easier to see it through. More than once I began to do a set of bunkers, but I did not have enough patience to finish it until the end.It would be cool to find allies in this matter :)
Hey everyone, so it's the first time I'm attempting to make a tile set for a game and I'm not sure what things should go into consideration for making it, right now I've just been working with standard units of 100 pixels by a 100 pixels and slowly constructing various pieces from there. Does any one have any advice for me…
Is this possible? It gets tiresome entering uv settings for a bitmap in other required ones. In bLender, there is a uv mapping node that saves time on this issue. All uv mapping tweaking updates on all the required bitmaps. 3DSmax needs something like this.
This is the current import settings we are getting for a new asset. Is there anyway to add / change the types of texture being imported? For example, AO and Metalness are currently missing from the list. It would also be awesome to be able to setup a "Mask" material that uses our standard mask rgb setup. This wouldn't be…
Hey there! I’ve been meaning to complement my portfolio for a while and I figured that something I was definitely missing was proper renders for all my models. I decided to work on a railgun design I’ve had in mind for a while and intended to make some screenshots as well as a turntable with animations, but unfortunately…
I have been working on a modular dungeon set project last year and decided to update and revisit textures and props, to try and see how much I have improved so far. -!Feedback or tips on textures or anything else is welcomed!- The stage I ve left it then, looking at it now a lot have to be changed/updated. (Note, I ve…