Hi there!
I'm baking in TB3 for the first time and I've a got a problem.
I made a column and one part of it is a simple plane.
Now as you can see, when baking the normal map, I get these artifacts on the edge.
When I turn padding to "none", this artifact also disappears.
I also baked a quick AO and I get the feeling that this plane does not get taken into account by the baker?
(it stays complete white)
So I already tried re-exporting and importing the low- and highpoly. I made a new lowpoly- and highpoly plane.. Nothing seems to work.
Anyone got an idea of further steps I could take?
Thanks for reading
Replies
If that doesn't sort it, please email us at support@marmoset.co, with a copy of your scene file and high and low meshes and we'll take a look at it.
Everything seems alright on that part.
I made a test scene with new meshes - just a simple lowpoly and highpoly plane with a simple lowpoly and highpoly cylinder on top.
I get the same issues within this baking scene. I then extreduded the edges of the low- and highpoly plane down so I get an "open box" without the bottom part; it worked fine then.
Are there by any chance known issues when baking a simple plane (and the highpoly of that plane is just a subdivided plane aswell)?
Anyways, I got it fixed this way as I can just delete the side faces of the plane/box afterwards - of course this doesn't seem optimal.