Hey there!
I’ve been meaning to complement my portfolio for a while and I figured that something I was definitely missing was proper renders for all my models. I decided to work on a railgun design I’ve had in mind for a while and intended to make some screenshots as well as a turntable with animations, but unfortunately I’m at my wit’s end when it comes to Maya’s render settings. I’ve managed to set up my Substance Painter textures in a way that PBR rendering looks good, but the lighting is still messy. Arnold Skydome lights provide a good neutral background and base light, but I’m not sure how to proceed from there. That and Maya’s lack of bloom makes the emissive lights on my model lack any impact that would otherwise be present if I stuck to Substance Painter 2 renders.
PS: I don’t have a whole lot of experience in post. I say this knowing
that a lot of the replies will be about needing to do bloom/glare in
post instead, and I wouldn’t even know where to start there for an animated turntable. Any tips and
suggestions on how to do so would be greatly appreciated. I'm always up for learning new things!
Replies
Random example, searching "product lighting 3d"
https://cgsociety.org/news/article/3498/studio-lighting-using-maya-and-arnold