Is this possible? It gets tiresome entering uv settings for a bitmap in other required ones. In bLender, there is a uv mapping node that saves time on this issue. All uv mapping tweaking updates on all the required bitmaps. 3DSmax needs something like this.
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As for some artist-friendly way to do that, I agree that a node would be much better - could you submit that request to the 3ds max ideas page?