I have a complex scene of about 500MB. I can't use an 'XREF scene' because somehow it crashes 3dsmax for this particular file and I have not been able to determine why. When I start rendering and make interactions in scene and materials but not in the model, I don't want to have to save the unchanged 500MB of data each…
I've not done much modelling by hand in a few years and miss the good old days where I could select an element, hold shift and duplicate it. Nowshift+move defaults to extruding your selected component and in the case of an element does nothing. I can detach to element as a clone but that is not fluid or pleasant and I…
When I turn off smoothing for UV's in zbrush, the UVW's retain their shape, but the mapping of textures is wrong because there is no smoothing. The UV's are straight but the texture needs smooth UVW's. When I turn on Smoothing for UV's, they are smoothed but increasingly so. Each time I go up and down the subdivisions they…
Hi everyone, Since last year, i've been jumping on and off between Blender and Zbrush to find my own voice in 3DCG. I've grasped both software's basics and I've been diving more and more into hard surface. I'm making this topic because the search function throws nothing at me, I've been following Mario Elementza's…
Hi! I found that in the version of 3dsMAX in languages different than english the name of the command panel is different. For example in max2011 localized to German the name of the command panel is "Befehlspalette", but in in max2012 and 2013 (german licalization) the name is "Befehlsgruppe". Can you guys help me to find…
Hi everyone, I'm trying to create a small level with real buildings using plans. But I can't set the units right in 3DSmax to get the same dimensions in UDK. In a tutorial to set units in max, I learned that a character is 96units in UDK (like skeletalmesh) and to have a character that is 1,8m tall I have to divide 180/96…
If you are using Max 2015 or newer you can change this line to your Max INI file, and restart Max after making this change. [Performance]
FindMissingMapsOnSceneLoad=0 More info here: http://cganimator.com/3dsmax-tips-1-3dsmax-ini-setting-for-file-load-save-speed-up/
Hi there, Kinda stuck here. Basically what I need is a flat color map to use in Ddo and I'm trying to achieve this using 3dsmax and xNormal. I have a highpoly model of a car in Max with various multicolored materials (multi-sub-object) assigned to the various parts (glass, chrome, paint, etc). I also have the low-poly…
Hi everybody, :) :) I have some problems to bake a good normal map in 3dsmax for this object : I only had modeled one quarter of the object and made a symmetry on x and y axis to have the entire object. As a result, on the seams, I don't have a good result. I tried to enlarge he cage in the projection modifier but It…
Heya! I'm having some trouble with an exported .mtl. The Guruware .obj exporter (3dsmax 2012) exports both the "Tr" and the "d" tag. The specification (link) says that they're both used for the same purpose, transparency. That they're both exported isn't so much the problem, the real problem is they don't contain the same…