Home Career & Education
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Blender, hard surface and traction in the industry.

Hi everyone,

Since last year, i've been jumping on and off between Blender and Zbrush to find my own voice in 3DCG. I've grasped both software's basics and I've been diving more and more into hard surface.

I'm making this topic because the search function throws nothing at me, I've been following Mario Elementza's "Mastering 3d modeling in Maya" with the intention of understanding topology and edge flow apart from creating my own models without having to follow a tutorial. The thing is, I feel doubtful about completing this course in Blender, even though the fundamentals are still the same.

Why is that? Don't get me wrong, I love Blender, I feel comfortable in it. But at the same time, I keep hearing (and looking at job postings) that studios (both professional and indie) have their own workflows around Maya/3dsmax.

Has anyone made the transition from Blender to 3dsMax or Maya for strictly hard surface modeling in sight of working with studios in the future? I can't stand 3dsMax's UI and Maya doesn't have the stackable modifiers tab (which to be fair, is the only thing 3DSmax's got going on in it's favor)

Also, I plan on following the polycount's wiki on modeling, but if you have a course/video that really helped you with your modeling skills, I would be eternally grateful.  =)
Sign In or Register to comment.