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Exporting color map: 3dsMax to xnormal

CatPump
polycounter lvl 2
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CatPump polycounter lvl 2
Hi there,

Kinda stuck here. Basically what I need is a flat color map to use in Ddo and I'm trying to achieve this using 3dsmax and xNormal.

I have a highpoly model of a car in Max with various multicolored materials (multi-sub-object) assigned to the various parts (glass, chrome, paint, etc). I also have the low-poly version nicely unwrapped and ready to go.

The next step would be to project the highpoly's colors onto the lowpoly's UV map through xNormal. However, unlike polypaint in zbrush, I can't find a way to export Max's materials as vertex colors, hence I'm rendering a blank white map.

So here's my question, is there an easy way to project my highpoly color map onto my lowpoly unwrapped model using Max and xNormal?

Thanks!

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