This is my miniature-artdump from some DLC work I did for gears 3. Worked on the level the slab, mainly with remapping props and optimisation, aswell as creating the walls with vertexblendshader. Also did some other quick assets for other levels, like these modular lockers. Dont have any highpoly renders because I dont…
Hi guys, I have a job interview in two weeks , and I've been told it would take around 2-3 hours.. I am really wondering if we will only talk or if there will be some kind of tests too (they didn't ask me to do any art test).. Did you have such an experience before?
Hi everyone its been a while since I last posted on here I just want to share something really special with all of you, for the last 3 weeks I have worked many late nights producing what you see here from concepting to final polished model, unreal engine polished model and short presentation reel for the model, This model…
hi there im trying to blend 3 textures to vertex paint but when i paint the strength is really low i have texture a and b plugged into a lerp and put a vertex colour into the alpha set to R then i have another lerp texture a and c into a lerp and put a vertex colour into the alpha set to G then i connected them to a…
Last week I was playing this Farcry 3 and must say I enjoyed it alot. One of the best game I every played.. I like this pirate's island map, so trying to replicate it (not Exactly Same but Similar feel). Here is the reference WIP #1 Total Worked Hrs: ~15 hrs Did a basic block out for the Huts and did a landscape. For…
Hi Polycount! My friend AdrianR and me are working on an environment based on The Witcher 3: Wild Hunt. This Work is our final practice for school and we want to share with you for comments and opinions. The idea is post a lot of images every week. These are some screenshot of original game: And here the initial blockage:…
@Tekoppar I disagree with that. I haven't gotten far into the Witcher 3 yet, but I know I'm not a fan of scaled enemy levels. I'm reminded of Morrowind, a game where you could go anywhere at level 1 but you would get #rekt if you opened the wrong door or pissed off the wrong dude. Then later, you can go back to these areas…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
Hey Guys! This is my first post on polycount. At the moment I am working on this sculpt of the unused Ursine Armor Concept from the Witcher 3. I would like to hear some feedback from you guys on it and things you could maybe point out to me. I know that the proportions are a bit off and I'll fix them as soon as possible.…
Hi there! This is my second artwork posted here on Polycount. ;) I'm gradually improving my skills and decided to practice modeling and texturing on the fan art piece for Assasin's Creed 3. Here is Connor's Tomahawk. I've used Maya for modeling and UV's, Substance Painter 2 for texturing, Iray and Photoshop for rendering…