Hi Polycount! My friend
AdrianR and
me are working on an environment based on The Witcher 3: Wild Hunt. This Work is our final practice for school and we want to share with you for comments and opinions. The idea is post a lot of images every week.
These are some screenshot of original game:
And here the initial blockage:
The next week we are going to show you some tiled textures.
P.D This work will be done in 3ds Max and Unreal Engine 4.
EDIT
This is the final work:
[ame]
https://www.youtube.com/watch?v=ONXIl0qWok4[/ame]
Replies
Some wood textures that we made in Zbrush and photoshop for the proyect
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All comments are welcomed!
Are these placeholder I assume? Otherwise just make sure you fix the roughness on those textures,and maybe break the actual textures up a bit with some more detail in them. Plenty to take from Witcher 3! Good progress though!
By the way, we have new images for you
we are waiting for comments and critiques
Just looked at your new screens, you should really start putting some relevant lighting in if you're getting textured assets in engine.
This was you'll know if the assets look right in the lighting you want to have for the final scene.
Looking forward to seeing how these look once you have progressed from the placeholder textures! =]
We hope you liked
Comments and critiques are welcome
Thanks guys!
[ame]https://www.youtube.com/watch?v=ONXIl0qWok4[/ame]
Le daria un poco mas de chicha a la iluminacion y a la definicion de los materiales Balancead bien las texturas porque se ven diferencias bastante grandes de luminosidad entre unas y otras...
Un saludo!
It's true that some materials need more work and the lighting could be better, this environment was the last work for school and we didn't have more time for it but we will try to improve all this things for the next
¡Un saludo!