Hi guys, I have a job interview in two weeks , and I've been told it would take around 2-3 hours..
I am really wondering if we will only talk or if there will be some kind of tests too (they didn't ask me to do any art test)..
Did you have such an experience before?
Replies
Valve's interviews tend to last for about 6 hours, and no i don't think they'll make you do any art test. You'll probably be presented with the project they are working on, you'll be asked what do you think of what you saw and played, and what would you change.
And trust me, 2/3 ours will flee!
They had multiple people interview me, in several different waves. First was some of the art guys, next was a couple of higher-ups, then was a project manager. Overall took several hours to go through all the questions and group switches.
Oh man 6 hour interviews. That would be sweeeeeet. I think my interview took more or less 2-3 hours. Not sure... but anyway. Being able to truly check out a place and get a good understanding of it, the people and the project is gold.
Wouldnt want it any other way to be honest. 30min in and out would leave me pretty unsure if i wanted to work at the place.
It's probably good. Have fun
B
I wouldn't imagine the 2-3 hours will be non-stap questions in the same room, probably much of it will just be getting shown around and discussing projects I think.
2 Phone (Director of Production & Art Director) 45min & 1hr
2 Sit down ( Creative Director, Met the team and the AD) 3hrs each
I also interviewed at two other places 2hrs per interview and walked out of there knowing I didn't want the job. I probably would have caused a scene if they tried to keep me for 8hrs...
My interview for my first industry job officially took 10min and the rest was a 2hr lunch.
Tech support is easy to get into if you don't blink in the first 10min.
At HI they never hired someone without a degree and 95% of them came from the AI of Seattle. What really helped was that I picked a scene from one of their games and out did it. Turns out the AD worked on that scene and that's what impressed him. It's paid off nicely too.
Anywho... yea that's average, so are art tests.
Either way. We have a winner.
And then I've had 4 hour interviews also, both of those were great.
I've had an 8 hour one before - grueling
Hahah bounch's ended exactly that way... but he bailed as we were goin to the club
Unfortunately, I will fly back before the stripclub time.. :poly121:
finally compared to 6-8 hours, 2-3 is not too long :poly124:, I'm sure it will flee..
I'll keep you informed of how it'll go!
Cheers!
Although that last part might have just been me.
Good Luck!
-Gav
Each person meets with any lead that might have a vested interested in that position, and some other trusted individuals the hiring manager might want to chime in.
Longer interviews tell me the hiring company cares about who they let in, and sets a better impression with me.
-R
My Interview at Vigil was all day. I got to really got a since of the company and the projects.
Oddest interview was for 38 Studios. I was invited out to Curt Schillings house and it was just me talking to a Baseball Player about games.
- BoBo
Just wondering.
On another note, its cool to hear how everyones interview went.
My interview here at RedStorm was 8 hours long, and I sat down with....10(maybe more?) people total. I actually had a great time. I got to meet several leads from all departments, producers, and regular ol' grunts. It gave me a good feel for the people that worked here, and it helped them get a better feel for me.
Most of the time, if you're sitting down for a face to face, the studio has already decided they want you, based on your work. The face time is usually to just make sure you're not a complete turd in person.
Personally I think if it's a little longer, during busy times, it may be a good sign that they're interested and want to talk you seriously. If you get a panel interview, then I suggest to take it a little longer if you really, really want to work there.
Other than formal interviews, it never hurts to do a little research and invite people you know from the company and have some informational interview. It shows that you know the company and want to make the extra effort. Helps turn the conversation to your favor.
2-3 hours = pretty ok.
If you offer an interview, it's because you've seen the portfolio. The interview is to gauge the person and attempt to figure out if they are a cock or not.
Some people are great to work with and are rubbish at interviews, and grilling them for several hours serves no-one any purpose. It's a waste of everyones time. Trying to get to know people in an interview is pointless, because people have their interview face on - the interviewers as much as the interviewees. Making the interview last for 3 or 5 or 8 ours just prolongs the fake process and puts everyone on edge.
I last 20 minutes. 30 with foreplay.
men
I've had my fair share of long interviews and fly out interviews where you're stuck with em for a day or two. You usually know everything you can learn in the first hour if you didn't already do your research and learn everything before.
As many of us have, I've been on the other side too... Usually teamed up with someone else. So many interviewers want to talk about themselves more than they want to interview. It's a silly process. And of course HR with their text book questions and responses they'd like.
Ultimately both sides have to trust their instincts and make an educated guess. So if I were to offer any advice to either side it would be to please, trust your instincts. Don't hire solely based on resume or forget about personality when interviewing someone with a great portfolio. As someone looking at a company, our goal should always be to be in the position to say no. Part of success is our ability to say no to the wrong people and to wait for the right ones.
Sense.
So come on, how long are they at your place? 8 hour interviews.. even 2-3 hours seems nuts. What the hell do you talk about? I can understand if it's 30min or so chatting about you and the company then the rest of the time walking around and checking out workflows and just casually meeting the staff but if you're sitting opposite 3 people over table for that time whilst they grill you I'm not sure I'd want the job.
This is roughly around 8 hours.and by the way,i'm in a studio based in india.
It's great to be prepared and bring plenty of your artwork you can share with the team and have some questions for them prepared. Ask questions that will help you get an idea of what your normal work day will be like, after all, you need to make sure this company is right for you - it goes both ways so take the time to properly interview them.
I have heard of companies giving on-site tests, but it isn't very normal for an art position. I'd expect that type of thing for a programmer or level designer - also I wouldn't expect a company to spring it on you last minute. From my experience, if there is a test, it will be in the form of an Art Test before an in-person interview.
Good luck!
Thanks for the tips man. I am going to my first interview and it's for a company i really would love to work with but I am really nervous, wodering about an art test and everything...
Then had a 5ish hour onsite interview the next week. Went over lots of stuff with HR, studio tour, final interview with the art team to go over my test again, talk about what was good what was horrible and areas I extreamly need to work on. Talked about working on Halo and what my experiance was like there and junk. Went out to lunch with them and then came back to be shown the project more in depth. Was shown all there tools and how they make there games fucking awesome.
Then got to meet one of the Co-Presedents of Naughty Dog and was offered the job from him there right on the spot
Pro Tip: Dont be yourself, yourself is probably pretty lame. Be someone else, im sure someone else is a lot cooler then you....jk but yeah just be you
For my last two related jobs I didn't even have to interview, I didn't even show work or even apply for the job (though I'm sure they saw my work through my contacts). It was all just word of mouth.
Actually the Creature Technology one was probably a bit longer because there was robot dinosaurs that needed to be looked at.
That sounds pretty good to me, I imagine long interviews would be pretty nerve wracking, and phone ones would be pretty bad.
Hiring is the most difficult process a team will go through and it's naive to think that anyone can make an informed decision after a half hour chat.