Hello. This is my first post. I would like to show my first environment project that I am building for my portfolio. I am using Modo 12, zBrush, Substance Painter, Substance Designer and Unreal 4 with GPU Lightmass to build this project. I absolutely love hotrodding and motorcyling. Where 3d is concerned, I aspire to be a…
Hello. I would like to ask You for Your help with my animating problem. I do not know much about animating so i really don't know how I should google it. I am looking for a way to animate big amout of objects with some delay. I have many cubes. In frame 1 I want to move cube "A" by 1 unit. In frame 2 I want to move cube…
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
So yeah. I want unlimited instances of material dependent surface damage plastered over my level at runtime and I want it to be free(ish) This probably rules out traditional polygon decals (unless there's a magic buffer someone knows about? ) so my thoughts turn to ways of passing damage location information to shaders and…
So I setup a 1k texture to have the texel for 1 meter, but if i apply a texture it looks repetitive, not sure if it is the texture or what. I played with some ideas, like a second uv channel and thought of even vertex colors for blending other textures in but the polygons are quite low. I am not sure if that is right way.…
Hi all, I wanted to practice some decaying environments so I will be attempting to recreate this concept art I found: I want to learn how to use decals in UDK along with creating believable wear and tear on concrete and machinery. As of right now, this is my ultra simple blockout with the pillar I worked on. I'm planning…
Hi everybody, I am writing to ask if anybody can direct me to good sources of information (articles, videos, pdfs..) regarding using models with chamfer and custom/weighted normals to make environments. I understand how to make the models with the desired shading but I would like to know more about texturing methods to…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
Hi folks! Here's my contribution to the latest artstation challenge! I'm working on my own concept (an abandoned Excalibur desperately waiting for Arthur's return in a decaying church). As of today, I think I'm done with most of the modeling, with just the vegetation remaining. Then, it'll be time for all the texturing and…