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how to do i correctly textures, texels and decals large environment pieces and avoid repetitive look

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aphixe null
So I setup a 1k texture to have the texel for 1 meter, but if i apply a texture it looks repetitive, not sure if it is the texture or what.

 I played with some ideas, like a second uv channel and thought of even vertex colors for blending other textures in but the polygons are quite low.
I am not sure if that is right way. I was thinking perhaps maybe a combo of shaders with two blended texures, or using a decal.

 but not sure how expensive this is, or how even games do their textures while keeping texels in sync. I used blender but to set the texel, but i also have rizom uv which offers same feature. are all objects minus the player in fps going to use the 1k texel. and say weapons or hands 2k.

 I think i am a bit uncertain how to author these materials with textures is all and would like some direction. whether links you can point to or suggestions.




very noticeable repeating texture

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