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Documentation on custom/weighted normals + texturing for environment art?

Dantexagc
polycounter lvl 2
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Dantexagc polycounter lvl 2
Hi everybody, I am writing to ask if anybody can direct me to good sources of information (articles, videos, pdfs..) regarding using models with chamfer and custom/weighted normals to make environments. 

I understand how to make the models with the desired shading but I would like to know more about texturing methods to achieve realistic results in large environments. I know it is possible to use decals or combine several tileable textures with masks to get detail and variation within the same model. I am just having a hard time finding detailed information about these workflows.

Thanks a lot!

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