80 LV Publication - Modular Scene in UE4: Blockout, Vertex Paint, Decals

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The article can be found here: 
Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. 
Thank you 80 Level and Kirill Tokarev for giving me this opportunity to share my work. I hope you found something valuable here!


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