Hello, I'm struggling to model the parts highlighted below: For the joint (right square) I have to make the shape around the hole flat while keeping the center cylinder smooth but I can't manage to do so without triangles or n-gons. For the indent (left square) I've ran into problem with Turbosmooth as when it is applied,…
Hello! I'm trying to create a female character with topology that will deform well when it comes to animation. My question is, do you think this type of topology around the pelvis is ok? Have I overcomplicated it? Most of the wireframes I've seen have been much more straightforward, but I fear that might not crease in the…
Her name's Kol Ryder and she's a merlady thing. Anyways here's the finished renders: (I got the scarf and tongue out like that cuz it'll be easier to rig that way) And here's the wireframes of its. I was shooting for mid level or so. And the textures I used: Diffuse Opacity Specular Now I just gotta skin it....oh yeah…
Hello all! I've been literally dead on the community for a while. SOme of you might know me from 2D thread. I've been grinding and learning the entire 3D modelling / animating / rendering workflow, and finally managed to make one bust that has been modeled / topologized / textured / rendered all by meself! This is my first…
I made a shader in Shader Forge in Unity, and I'm trying to replicate it using Shader FX in 3ds Max 2015. This is to help me (and an outsource team) to create content that works well with our shader. I have everything working great, except for the vertex shader part, which applies a wind effect to vertices with blue vertex…
Hello there, I am new here and hoping to get some good crits on some work I have finished in the past. Starting off with this chain gun I modeled after the TF2 Heavy's weapon. Since reading the Polycount getting into the business I am going to rework some of this try to get poly's way down and try to texture it but anyways…
I made a post some time ago about this project with just som WIP pictures of the sculpt. This is the work I've done since. My take on the supervillain Venom from the Spiderman comics is a little less bulky than many choose to make him. Also I guess I have not made im as monstrous as many have done either, but instead gave…
here's my final entry. "Fading Memory" Full frame beauty: http://i.imgur.com/ZZ306ft.jpg Close up: http://i.imgur.com/vHSk8pp.jpg Wireframe: http://i.imgur.com/94HKpLa.jpg Texture sheet: http://i.imgur.com/huygjbD.jpg Story: "It's been almost half a year since you tore yourself from my heart. Enough time to finally start…
The forest musician: There were many scary stories about horrible moaning and strange sounds heard from deep taiga at nights. People belived that it was a huge forest giant that eats lost peolpe and cattle. No one surely knows how he looks, but many folks know his strange song. In reality he has been singing his sad song…
hello everyone, i am trying to make a low poly car model.Just only low poly no high poly version of the car.I know if i make high poly and bake it into low poly then i get great result but my laptop can't handle the x normal so i am making only low poly and creating normal map in quixel. pls tell me is there something…