Hello all!
I've been literally dead on the community for a while. SOme of you might know me from 2D thread. I've been grinding and learning the entire 3D modelling / animating / rendering workflow, and finally managed to make one bust that has been modeled / topologized / textured / rendered all by meself!
This is my first render, I know it might look craaaap, but any feedback would be welcomed
I used zbrush to sculpt and bake displacement, Mari to texture and create SSS / spec / bumpmap and Maya + Arnold for retopology and rendering.
Hope yall enjoy! I'm doing a 3D turnaround render now, so I'll bring that along with my wireframe render.
Polycount at 21K!