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SPAWN - first full blown 3D project

interpolator
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Doodlok interpolator
Hello all!

I've been literally dead on the community for a while. SOme of you might know me from 2D thread. I've been grinding and learning the entire 3D modelling / animating / rendering workflow, and finally managed to make one bust that has been modeled / topologized / textured / rendered all by meself!

This is my first render, I know it might look craaaap, but any feedback would be welcomed :D I used zbrush to sculpt and bake displacement, Mari to texture and create SSS / spec / bumpmap and Maya + Arnold for retopology and rendering.

Hope yall enjoy! I'm doing a 3D turnaround render now, so I'll bring that along with my wireframe render.

Polycount at 21K!


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