Hello,
I'm struggling to model the parts highlighted below:
For the joint (right square) I have to make the shape around the hole flat while keeping the center cylinder smooth but I can't manage to do so without triangles or n-gons. For the indent (left square) I've ran into problem with Turbosmooth as when it is applied, the top part of the indent is kind of being bent outwards thus creating shading issues. I tried adding more geometry to it but then the center edge starts to show up and the "smoothness" is
broken. Wireframe:
After Turbosmooth:
I'm also adding the file below (.max/.fbx):
https://app.box.com/s/9sq07dg5hnduqf6ow3qkcdmlk06cej6qAny help would be appreciated!
Replies
I advise checking out the 'how the F do I model this' thread above. These kinds of problems are solved regularly.
...also the most recent entries posted on that thread's last few pages are chock full of straightforward solutions when applying cuts or insets to a curved surface.