I made a post some time ago about this project with just som WIP pictures of the sculpt. This is the work I've done since. My take on the supervillain Venom from the Spiderman comics is a little less bulky than many choose to make him. Also I guess I have not made im as monstrous as many have done either, but instead gave him more of a realistic bodyshape.
The pictures above show a reel of the sculpt, the model with wireframe and finally the model with a color map and a normal map generated from the sculpt.
All critique and feedback is welcome, but I prefer if you keep it constructive.
Cheers!
(English is not my native language so you'll have to forgive me for any grammatical errors)
Replies
Will do! I realized it myself halfway through the process of setting up the images. It worked fine for the sculpt and WF images but when I came to the textured lowpoly image It didn't work quite as well. Was just too lazy to redo it.
The natural curve of the spine is also lacking, and work on those back muscles. Understand the underlying forms first before exploding them into huge muscles.
Also the head could be bigger, or tweaked. Looks oddly smallish.
There a lot more than I can say but work on the general before you can get to the more specific.
Overall, its a good start, but you can push it further. Good luck.
However, don't take this as me not appreciating your reply. This is one of my very first projects on generating a normal-map from sculpting, so i know I have a lot to learn and I am going to take your critique into consideration in future projects. Thx for the feedback!