Hello! I'm trying to create a female character with topology that will deform well when it comes to animation. My question is, do you think this type of topology around the pelvis is ok? Have I overcomplicated it? Most of the wireframes I've seen have been much more straightforward, but I fear that might not crease in the correct way when the leg is raised backwards. Thanks for any advice/ critique!
I'm retopologising a zbrush sculpt (in max), so I'm not really worried if I have to mess everything up to get it better, but if you know of any good resources or examples for this topology, that'd be mighty helpful! Also, don't worry about the form, just the topology. Any more details I'd be happy to provide.
Replies
in the front i would take out all the loops to the navel. and rework all the edges at the groin so they are more uniform.
if your going to rig it for subd rendering then the topology could be higher and more even overall. for low poly it looks extremely wasteful. you could probably cut the poly count by 1/2 imo.