The Third Floor, Inc. is seeking Previs Shot Creators. Using
the language of cinematography and animation, a previs artist holds a key and
collaborative role in the filmmaking process. Well-crafted previs supports all
elements of the project from development through post production. A
previs shot creator pieces together…
Hey guys, So I've been lucky enough to be able to land interviews at a simulations company and EA for modeling/texturing. Though I don't have solid offers yet, I've been weighing which option I would choose if it came to it. I'm not 100%, so I was hoping you guys might be able to share insight and thoughts about it. I…
As part of the unfortunate layoffs at Activision/Blizzard (Closure of the Z2 studio in Seattle), I'm now in the process of updating my portfolio and getting a new job hopefully. In the meantime I thought I'd start on some new projects. First up. I wanted to create a really highpoly vehicle/prop that would demonstrate my…
CONFLICT:Omega would like all modellers, texturers, mappers, and coders to join our already 25+ team in creating an amazing cyberpunk - wasteland online gaming experience. Ive spent over 3 years developing this and have a well-detailed page game design document covering every aspect of the game. Of course input is always…
Apply via the SAIC Job board at: http://jobs.saic.com/job/Huntsville-3D-Environmental-Artist-Job-AL-35801/15560900/?utm_source=j2wmap&refurl=http%3A%2F%2Fjobs.saic.com%2Fcontent%2Flocation%2F#tracked The Army Game Studio is seeking a talented 3D Environment Artist with experience in creating industry-leading environments…
In the past few months, I have been working on improving my workflow with maya modeling and I also began learning Zbrush. I know I have a lot of time to spend in order to get where I want to be, so aside from "finishing" my pieces, (nothing is ever truly finished), I would like some feedback on where I can improve. Here is…
Hey folks, here's a quick round-up of stuff that's been going on in the CG communities over the weekend! * mental ray 3.8 at CGSociety * Alex Zapata's Batman Tumbler * Polycount WAYWO thread highlights Read all about it after the jump... mental ray 3.8 I know we're a game art community, but everyone loves a nice render,…
New computer parts in - built up, and working! So I spent this weekend starting a new project testing out my new setup - Iteration time has increased due to quicker previewing so I'm working less for more, so needless to say I am very happy with it so far :) So this is a new car design I did, calling it "Prototype LP730",…
Hey guyse, I'm currently texturing this vehicle model I built. Some of you may recognize it. Here is the normal mapped version w/ diffuse only: Understandably it looks pretty bland, as I purposefully left the metal/paint fairly deconstrasted, wanting to bring out all the dynamic detail in the spec map. Well, here it is…
Greetings, And thank you for your interest. I am posting this job on behalf of OpenSource RX, https://www.facebook.com/mazda.osrx/ OSRX is essentially the R&D department of Pettit Racing. We are a Mazda RX7 Rolex Championship winning Team. As a result of Mazda's 50 year old, factory backed RX program taking the back seat…