New computer parts in - built up, and working! So I spent this weekend starting a new project testing out my new setup - Iteration time has increased due to quicker previewing so I'm working less for more, so needless to say I am very happy with it so far
So this is a new car design I did, calling it "Prototype LP730", building completely from creating interesting lines and following the forms, with having looked through some of my car reference before starting. Lots of iterations went on because of this, but I'm happy with where it's come.
So I've got the main car high pretty much done - I'll probably tweak a few areas moving some verts around as I play with adding some more weird goods on it (which I've started). My inspiration for this is wanting to create a more readable post apocalyptic vehicle. So I want to scratch and dent it up (mudbox fun!) and make a variation with accessories, but also keeping bigger forms from becoming too busy.
The plan is to build this from high to low to textures and materials, and then playing with some presentation - and hopefully learn some workflow improvements in the process. I hope to finish this project before the holidays coming up, I'll keep this thread as up to date as I can.
Low and Textured 11/22
Hey thanks guys! I've been hard at work on this guy and got it all low'd bake'd and texture'd. Love the new speed again for material iterations, I'm happy with how this turned out.. I could do the additions I talked about, but I also feel like this guy might get a little lonely by himself.... maybe he needs a friend?...
New Renders 11/17More renders/pics here: LP730 Renders
Replies
I'm not saying I hate the design or anything, it looks great, but it really doesn't have much story or info of what kind of world it'd be in, but apparently there's cleared roads, and nice tools.
I'd reinforce the bumpers and roof some how.
I think It'd be cool if you some how could hint at or make it look like it was made from multiple cars.
almost a shame to ding it up in mudbox, but character fo teh win
and i really like how it reads, it's squarer in certain views, top view sells it especially. All it needs now is rockets and machine guns stuck all over it =D
Overall the car body looks sick, very Mercedes Mclaren/muscle car/Ferrari. My only gripe is the protrusion in the middle of the bumper looks really thin around the edges, and the rear lights are so dark we can't see those awesome taillight details.
If possible could you post a larger version of a wireframe view, im trying to learn good edge flow techniques and your model's wires looks very simple compared to the a car I just modeled, and your high poly ends up looking even better.
Only one note about the renderer...
If there are raltime screenshoots, can't you activate manually the AntiAliasing function from your graphical card?
On my Nvidia there is a stupid option "Let the 3D application decide" on with ATI you can adjust the anti-alisa level on each program... (my wife computer can do it .... wtf... -__-....)
It could delete some scanline stuff...
Or maybe I'm wrong...
Anyay. Modeling is quite angle and clean, very good work here! ^_^
Only complaint I can muster is that ride height must be a bit hard on uneven/dirt/etc roads and would make for one hell of a stiff ride! A little flex room would be nice on the logic end, though keeping the wheels super tight to the wheel wells definitely gives it a super-race-car feel...
I really like the effect the addons are having to the shape, especially the big intakes on the back.
Is this thing going to be rear or front/mid engine? As it is now I could see it going either way with the opposite side being hollowed out for ammunition storage/weaponry...
i'm with slum... put some 50cals on that mug or something insane.
it does have that crossfire feel to the rear section, but i think that makes it even sexier with those big scoops for the wells.
Looking sweet modeling wise
Awesome
Anyway, more pics and I'll have some game res stuff coming soon!
How many hours does it take to make something like that. Oh and for how long have you been doing 3d?
Again... WOW!
I really do love love love the first renders you had... Real nice work.
We shall see though, if it isn't too time consuming I'll try to get some renders of a clean version
Thanks Titus!
Might want to tone down the DOF in the renders, though. I'm not sure if it's that or the materials, but I'm getting a distinct model-kit vibe.
I designed him a friend. Need to make some minor changes to materials and some of the geo beforehand but hopefully have time for low and textures this weekend.
Edit: GF wanted blue, here's a quick blue.
both these cars look fantastic. the design on both of them is so different yet they both share the same design of great flowing curves mixed with harsh angles here and there. works so well.
wish i had one of these carbon fiber prototype cars sitting outside waiting for me to drive way in it
input * awesome + sauce = amazing outcome
Rens - * time - sleep! Thanks
Poop - Thank you! I'm glad you like it man.
Dippndots - Yep, it's quite a bit to juggle sometimes but I love doing this stuff so it's worth it for me. Thanks man.
Racer - zzzzzzz! 7x thanks~
I'm hard at work finishing up some uv's for the low, so I should have some textures soon!
top work.
The second one is great... Reminds me of a Maserati MC12, F40, and the back of some other older Maserati... Awesome.
Are you also putting CF all over that one too?
Cant wait to see textures
Titus - Thanks! You hit the MC12 dead on, totally one of the cars I gained some inspiration off of. Zonda F was some of the other, and can't really remember what else - just random visuals of cars I've admired over the years in my head hah.
Monkey_King - No worries, I knew it'd be a personal taste kind of thing, which part of me likes and part of me wants the smooth surface. I think I may have mentioned it before, that I kept the high renders smoother to balance that out and actually texture the lows. I was playing with some fresnal materials right before I saw your post though. It's been pretty time consuming just messing with material properties and map contributions, I think I'm gonna have to stop here on this one and continue when I have more time to start my next project.
Sandbag - Thanks dude - put one big stripe on the textured version, good call!
Jensen - You're still alive! Glad you like it man
And, some pics for this post:
Any chance for a two monitor sized wallpaper render? Say one with a car for each monitor? That would be pretty swizz..