My new portfolio project, a character for a fighting game. Basically the idea's an evil brute character. Escaped convict takes refuge at a backwoods karate dojo, but continues to be evil & cruel. The frankenstein part was unintentional but kind of a happy accident; i like it. I don't really intend for him to actually be…
DIGIOXYGEN is a leading art studio providing the top-tier quality art and animation to game developers, and VR/AR teams worldwide at accessible prices. Our mission is to share our customers’ passion and provide not just quality, but creativity and the ability to help inspire and realize our customers' vision.…
Hello Everyone! =) I`m new for this site. And hope u will understatnd my mistakes and forgive me. I`m a student in gem-dev, and learning environment pipeline process and software. Now i decided to make a small level with environment assets a nd props. I was prepare a huge amount references and now step by step making…
Hi, I am a third year Games Design Student at Staffordshire University in England and I am looking into rigging and animation for my FYP. What I want to do is rig a character and create a full animation set to be implemented as a playable asset in a game. No game is actually being made but the aim is too make something…
Hey, NateAndrew and I will be working in a team for this contest, we hope you enjoy our idea and any feedback is welcome as long as its constructive and whatnot, from what i've read so far on polycount there is brilliant community so the lack of constructive feedback shouldn’t be an issue. Happy posting :3 . Project…
Hey guys, My name is vandre. January, 3 people got together to create a game we call Upshot. The plan is to release on Steam and Next Gen console. The game is a Toggle 3rd person/FPS survival shooter. A mix of Fortnite and Minecraft if I had to try create an image in you brains. Anyway we need a 2D Character Artist to try…
ShantyTown Project Project Outline This shanty town project is something I have been wanting to do for quite sometime. Ever since I came across all this awesome references on CG Textures. However I had been working on my Masters in Project Management, so it was on hold for about a year and a half. But now with only two…
Thanks for the posts everyone it’s just what I needed to read, lots
of interesting information in this thread. Personally I need to choose what to put my efforts into
moving forward. I am starting to transition from Maya to Houdini but I can’t
help feel I need to focus more on Blender. The only trouble is Houdini
does seem…
An example. This method will just making getting the shape much faster and easier. Also no need to retopo or anything at the end. You simply build your optimized game mesh from the start. This isn't the most efficient workflow for next-gen characters, but for simpler things a lot of times this is my go-to workflow. A cube:…
Yep stands to reason. Just from a few search results so far there seems to be a concerted effort to mitigate a longer 'shelf life' for this gen's form factor, demonstrated via 4hr+ gaming sessions bench tested both prior and post for the MSI GT75 Titan 8RG. Case thermal temps peaked between 57°C - 98°C with no…