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[UE4] Japanese Garden Set - Environment Worklow (waiting for critique to improving skills)

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YGallagher polycounter lvl 2
Hello Everyone! =)
I`m new for this site. And hope u will understatnd my mistakes and forgive me.
I`m a student in gem-dev, and learning environment pipeline process and software.
Now i decided to make a small level with environment assets a nd props. I was prepare a huge amount references and now step by step making objects as soon as learning software.
Here`s some models & textures i`ve done already and working on.
Main goal - make a level in UE4 (prefere next gen with PBR textures).

Waiting for critique and help, cause i`ve never ever ask smb to help me.

Software: 3ds max, Zbrush, Photoshop, Substance Painter and Designer, UE4.
P.S: sorry for my English by the way =)
Substance designer tileable texture
high-poly sculpt
renders made in marmoset, cause i still can`t understand how to render in UE4=(

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  • YGallagher
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    YGallagher polycounter lvl 2
    [Update]
    Now i`m working on vegetation. 1st one i`ve taken from some library with grass and made lowpoly (thx Arrimus 3D for tutors=)
    2nd i`ve taken cut out leave from textures.com and made it by geometry (for normal baking)
    last but not the least, i`ve made by geometry, made uv`s, fit out a picture in PS, and started copy leave with different angle, size. Next i`ll bake textures and made lowpoly from them. Probably will make some variations of last one.


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