Hello Everyone!
I`m new for this site. And hope u will understatnd my mistakes and forgive me.
I`m a student in gem-dev, and learning environment pipeline process and software.
Now i decided to make a small level with environment assets a nd props. I was prepare a huge amount references and now step by step making objects as soon as learning software.
Here`s some models & textures i`ve done already and working on.
Main goal - make a level in UE4 (prefere next gen with PBR textures).
Waiting for critique and help, cause i`ve never ever ask smb to help me.
Software: 3ds max, Zbrush, Photoshop, Substance Painter and Designer, UE4.
P.S: sorry for my English by the way
Substance designer tileable texture
high-poly sculpt
renders made in marmoset, cause i still can`t understand how to render in UE4=(
Replies
Now i`m working on vegetation. 1st one i`ve taken from some library with grass and made lowpoly (thx Arrimus 3D for tutors=)
2nd i`ve taken cut out leave from textures.com and made it by geometry (for normal baking)
last but not the least, i`ve made by geometry, made uv`s, fit out a picture in PS, and started copy leave with different angle, size. Next i`ll bake textures and made lowpoly from them. Probably will make some variations of last one.