Hey dudes, Thought I would post my personal art WIP here for crits as I go. Haven't had a chance for personal art in the longest time, so I'm really pumped for this! :) So... a few months ago I had the pleasure of speaking with Demond Rogers (an environment artist at Epic Games) at the Triangle Game Conference in…
Hey everyone! So after Yorkshire Polycount meetup I thought I need to participate in the forums more. So here goes my first WIP thread. Concept is from this guy: http://karanak.deviantart.com/ Sorry, don't know his full name. So far I've done most of the "body" of it. I still need model the other side as at the moment…
Hi, my name is Will and I am an aspiring Concept Artist who also uses 3D. I will showcase my 3D Game Art and 3D Models in this thread.My 2D Concept Art showcase is in another thread: <a href="https://polycount.com/discussion/218087/2d-concept-art-finished-pieces-w-i-p-sketches" title="Link:…
Hi everyone, I've been working in the game industry for one year and a half. Now the game has shipped, I'd like to share some of the work I did with you. :-) This is a light human female light armor called Profane. Our character lead Aaron Cober created the face and body. Hair is created by Youngji Lee. I modeled and…
Hey all! It's been awhile since I've tackled a portfolio piece so I wanted to do it right and start a WIP thread on Polycount to hold myself to completing it. Found the concept I wanted to tackle: I really like the mood/lighting in this concept. I've actually had this image saved on my computer for awhile now as something…
I want to model this concept in Sub-D. However, I've encountered a problem that I can't solve topologically. Can someone help me understand how I can convert these triangles into quads without causing pinching? Some of these triangles are on a curved surface, which makes resolving them without pinching very difficult.…
Hello, I'm interested in starting a journey in game design through programming simple game systems and concepts. I'm currently working as a 3D Hard Surface Artist for video games, but I'd like to expand my skills in other areas on the side. I've had a few ideas for game concepts and I'd like to be able to create quick…
hey guys... I want to do blockout in maya for a game concept(the last of us) But i have problem in good blockout.ithink scale of my blockout is not like concept..How can i do it good? My block out in maya: Is good?Where is problem?(white box is my character scale) In second view: I think in this view scene is Long! Maybe…
Hi everyone ! Here is a new personnal project I've been working on lately, it's based on Jonathan Fletcher's concept "Keep Calm and Reap Souls".https://www.artstation.com/artwork/YaBOA6 Here is the original concept : The initial concept is very stylized with a lot of geometric shapes and painted aesthetic, I tried to catch…
This is a concept I'm working on for a character this semester. I wanted to do something that is not a biped and a bit more of a beast. My big inspiration for this piece was how a wolf spider caries her spider lings on her back, so I wanted to make a queen-themed character. My original concept was for an insect type of…