Hi, my name is Will and I am an aspiring Concept Artist who also uses 3D.
I will showcase my 3D Game Art and 3D Models in this thread.
My 2D Concept Art showcase is in another thread:
<a href="https://polycount.com/discussion/218087/2d-concept-art-finished-pieces-w-i-p-sketches" title="Link: https://polycount.com/discussion/218087/2d-concept-art-finished-pieces-w-i-p-sketches">https://polycount.com/discussion/218087/2d-concept-art-finished-pieces-w-i-p-sketches</a>
"X-Wing Fighter" from the Star Wars Franchise.
[Triangles 130K. Textures: 2 x (Diffuse, Normal Map, Specular) @ 2048 x 2048]
I did this vehicle to push myself and train in Blender so I can make decent 3D assets for game engines.
It took about 5 days. [2 days modelling, 1 and half days technical art (uv map & baking), 1 and half days texturing].
Software used: Blender, Sketchpad Pro, GIMP and Marmoset Toolbag.
FINAL PRESENTATION RENDERS [Real-time, done with Marmoset Toolbag]
A squadron of X-Wings begin their attack... [Rendered with Marmoset Toolbag]Game Model: Angles... [Real-time, done with Marmoset Toolbag]Textures...Mesh...
High Poly (Blender - Cycles Renderer)High Poly (Blender - Cycles Renderer)
High Poly (Blender - viewport) 3D Turntable [Rendered in Marmoset Toolbag]