Hello polycount! It has been sometime I last posted. I now finished my studies and soon I will have finished my internship at Rovio Stockholm. I am officially 3d environment/prop artist but I usually call myself a game art generalist. This is my current portfolio and I would like to get some comments and critics about it…
Hey everyone, so here's the concept I'm creating an environment from for one of my portfolio pieces (Artist is Joachim Barrum): And here is my current progress Being a noob at lighting & post-processing in UDK (or in general for that matter), I could really use some guidance /particularly/ in regards to how I should go…
Hey everyone, so here's the concept I'm creating an environment from for one of my portfolio pieces (Artist is Joachim Barrum): And here is my current progress Being a noob at lighting & post-processing in UDK (or in general for that matter), I could really use some guidance /particularly/ in regards to how I should go…
Hello, I have 4 years industry experience as an environment/prop artist and am looking to pick up some part-time freelance work. I am fluent in both 3ds Max and Maya and have extensive experience working with a number of licensed as well as proprietary game engines including Unreal 3.0. I am available for around 12-15…
Hi! There's probably an obvious answer to this one but does anyone know how to achieve results like this for map art? Attached is a screenshot from Killing Floor 2 and I understand the concept of packing all UV islands into the 0-1 space where materials are then assigned for tiling effect but I'm not sure whether or not…
Hi all, Looking for crits on my small natural environment scene, not really happy with the final product. I'm considering displaying as a part of my portfolio just to show skills in this area, hence looking for crits on any of the assets, and how i can make the scene more interesting without going too overboard with it. I…
Floored is a NYC-based technology company that provides interactive 3D models. We are looking for 1-2 onsite part- or full-time environment artists with significant experience working with game assets and textures for a real-time engine such as Unreal, Crytek, or Unity. Interested candidates should send resume and…
Hey guys, I have a question for you. I am a studying environment artist and I have a slight bit of a problem. I could never draw like people around me, I feel I am good in the technical side of things with modelling in software as it gives me a sense of scale however I fear not being able to draw as nice as people around…
Hi all, it's me again :D For university I got the task to create any project I want, only limitation is that it has to be finished within a week. Started on wednesday, so I have a few more days to go. I decided to finally start learning Unreal 4 and create a grassland environment, inspired by some kind of autumn alaska…
Hiya Polycount. As 90% of the respondents have apparently not noticed, I'm going to bold this there. I am only looking for experienced, qualified, CONCEPT ARTISTS at this stage. I'm working on a personal project. A rough prototype for a long gestating game idea and I could use some concept support for both characters and…