Hi! There's probably an obvious answer to this one but does anyone know how to achieve results like this for map art? Attached is a screenshot from Killing Floor 2 and I understand the concept of packing all UV islands into the 0-1 space where materials are then assigned for tiling effect but I'm not sure whether or not this can be comfortably matched in Blender or if they need to be generated elsewhere(Maybe UE has this feature built in?).
The idea is to have the texture map tile with correct sizing along any shape of object without stretching or skewing and without leaving the UV bounds.
I see this effect everywhere in games but have little to no experience in modelling environment structures. Any information regarding this method is much appreciated! Thank you
Replies
https://polycount.com/discussion/91105/infamous-2-and-festival-of-blood/p2
https://www.artstation.com/artwork/qbOqP