I know this has been asked many times before and despite searching this site and others i am still looking for a suitable answer to getting my workflow from Zbrush 2/2.5 to Max 9 to work in order to create normal maps for my game characters. Here is my workflow- 1.Build Basemesh in Max9 using Mostly Quads. 2.Export to…
Hi guys, I present you the demo i was working on during my school year at Gamagora (french 1 year school for video game) for the last 3 months. Download link - 700mb - http://www.shadowdiver-game.com/demo/ShadowDiver.zip So here it is, our project was presented yerterday to some profesionnals, teachers and random people…
Responsibilities: We are looking for an experienced game designer to lead the Game and Level Design team at our new Madrid Studio. Ideally, the candidate will have experience with various video game genders. - Conceptualization and in-depth development of the game and design documents. - Script writing and game level…
Character Artist We are currently looking for a full time Character Artist to dazzle the world with their skills. As the makers of the Massively Multiplayer Online hits City of Heroes and City of Villains, we are looking for the artist who can make our super powers truly special. If this sounds like something you would be…
It's no secret how amazing this game looks. Since I seem to have an obsession with sculpting pillars and rocks, I feel trying my hand at creating an environment for this game would be fun. Considering the skill level of the artists who worked on this game, I have the following goals for this project; 1 ) Don't botch it…
*This is an old post that i wrote months ago at sff (smallformfactor.net) as i´m a huge fan of "mini pc". ONLY TESTED THE NEW VOLTAGE EDITOR FROM MSI AFTERBURNER ON PASCAL GPU ( Nvidia Gtx 10xx series). I´m not sure if it works this new addition on old/amd ones. I think i´ll be benefitial for those who have toasty…
Hey Polycounters, I am new to the community so this is officially my first post. I am currently working on a next gen model for my demo reel/portfolio. I have never really done a normal mapped full scale piece before from high poly to low poly. So, yep you got it I am having some issues with baking my normal maps. First…
A 3-minute Western short project looking for hi-quality CGI character modellers (3 human characters with 1 outfit each, will need to be built for mocap and cloth simulation) Environment (buildings and environmental elements) and hi-quality props with full PBR materials. All elements will be used in Unreal Engine, for…
Hi Polycount! I'm Douglas and this is my first post on this page! We are 3 animation students of SAE Institute Dubai and would strongly appreciate feedback for our newly released project, as this would help us in learn and grow more past our current skills. Please fill out the survey for feedback, comments to this post are…
Hey polycount! how are u guys doing. im trying to render a material I setup to a texture using the convert to file texture. so Here it is. Its basically a layer texture with 3 uvSets. And works fine in the viewport. BUT, when I render it, everything is white. Like if it was surface shader with white color. Layered texture…