Hey polycount! how are u guys doing.
im trying to render a material I setup to a texture using the convert to file texture. so Here it is.
Its basically a layer texture with 3 uvSets. And works fine in the viewport.
BUT, when I render it, everything is white. Like if it was surface shader with white color.
Layered texture is set as 'add' for the 3 layers that i have. And the uv linking is working as it should. Output format is 1024 (its a background prop) and format to tiff.
Any help will be awesome. I'm trying to get this thing done before sw launch.
Replies
Basically uv's must exist for everything. Not just the parts u want in the bake.
Maya has this thing that can create a empty uvSet. Just had to leave the parts that didnt wanted out side the uv space.
Maya could use a blended box mapping tool or something. Found one script but it's to slow on the viewport. Or maybe it's just my pc.
Damn you maya.