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convert to file texture issue

shark2003
polycounter lvl 12
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shark2003 polycounter lvl 12
Hey polycount! how are u guys doing.

im trying to render a material I setup to a texture using the convert to file texture. so Here it is.


Its basically a layer texture with 3 uvSets. And works fine in the viewport.


BUT, when I render it, everything is white. Like if it was surface shader with white color. 

Layered texture is set as 'add' for the 3 layers that i have. And the uv linking is working as it should. Output format is 1024 (its a background prop)  and format to tiff.
Any help will be awesome. I'm trying to get this thing done before sw launch.

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  • shark2003
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    shark2003 polycounter lvl 12
    nevermind. Just fixed it. I've been struggling with this since yesterday
    Basically uv's must exist for everything. Not just the parts u want in the bake.
    Maya has this thing that can create a empty uvSet. Just had to leave the parts that didnt wanted out side the uv space.

    Maya could use a blended box mapping tool or something. Found one script but it's to slow on the viewport. Or maybe it's just my pc.
    Damn you maya.
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