Zbrush 4.0 3ds 2011 So i'm having difficulty subdividing my pillar and keeping it round, but also keeping the edges hard in certain places. I know I could create a "control edge" in 3dsmax, but that would make those edges too dense after I sub-div it. Is there a plug-in for zbrush 4.0 thats like the SmoothGroupImport ? I…
(Edit: sorry for wall of text..kinda solved my problem in a way by using various other filters...i'll still like to know what is the "most efficient" filter type for 3ds max's renderer tho) i know this is a seriously minor and extremely retarded question but....does anyone know why my RTT causes these minor pixel…
Hello, I'm new to zbrush and I'm making my first character. I have a low-poly version of her made in 3d-Coat that I retopologized by hand and a high-poly, polypainted version from zbrush. As far as I know, what I should do now is UV unwrap the low-poly and then take them both into maya and set up the low-poly as a cage and…
I am having difficulty understanding the right settings to get the best quality textures. I have worked with 4k and 2k maps at default 1024 Texel Density to create a Cotton based Smart Material that I have Saved so I can reuse in the future. Now that I try to use it on other maps like 512 and 1024 sized maps, I realized it…
I barely ever rigged a character before so I hope I am just missing something obvious here. I finished rigging my set for Dota and then noticed that I have to move the pivot to (0,0,0) and also reset the X-Form on some meshes. I used the Skin modifier and when I move the pivotor reset X-Forms, the rigged mesh becomes…
I've gone through the cloth tutorials that come with max 8, but I'm still having some problems. When I use simulate local to bring the seams of the cloth together, it kind of crumples the clothing into this mass of polygons. It works ok when I do very basic uncomplicated clothing, but when I tried to do the pleated skirt…
Greetings, So, I have sword, made a picture for you to see the topology in case it makes a difference. The polygons that represent the edges of the blade and all the triangles you can see in the picture are not planar to the z axis. I did planar z axis UV projection to all the polygons except for those which are parallel…
Are there any Marvelous Designer guys here? Im trying to make a garbage bag wrap around and inside a bin like this. Any way to go about this in MD? Ive tried everything.
Hi All, I'm in the process of sculpting some detail on a gun I'm modeling for my VR indie game. I'm not sure if it's some error form my end or an issue with this version of Zbrush, but sometimes my symmetry will randomly turn off. I'll still have active symmetry on and local symmetry on as well, but nothing would show up…
Blender Fork Bforartists Version 0.9.0 Bforartists has reached version 0.9.0 now. It is feature complete. Just some smaller adjustments and mainly documentation work is left to reach version 1.0. And so it is time to announce it to a wider audience, to collect some feedback, and to make it better known. Version 0.9.0 was…