Hey everyone :) , My name is Garry and I am brand new to Polycount, as despite modelling in the past I have only really decided to pursue it as a career. I currently study at Abertay University. Here is a couple of shots of an MP5 that I made to go in my portfolio for environment art. I would be grateful for some feedback…
Heeey! I am currently attempting to produce an nCloth simulation on a leaf. I made the leaf by applying an alphamap to a polygon plane. My issue is that when I try to animate the leaf (to make it go in a floaty up and down motion) the key frames do not register and when I render it out the movement is NOTHING like the…
Hello! I've been trying to do some terrain using height maps in maya but have encountered a problem. The displacement on the plane Im using is REALLY small. Its sometimes just a small bump, it varies from different height maps. I have lots of subdivisions on my plane and have tried 2 different ways of achieving the…
I understand how to use Maya's text tool, but when I create the text I find it difficult to create the taper needed for it to bake into a normal map. Does anybody know of an easy way to create text that will work well for baking without having to hand tweak every letter?
I am trying use vertex color to modulate the displacement on a mesh to avoid seams across material groups. I got that to work fine, but my vertex color doesn't import correctly. Does anyone know what causes this? I'm exporting as fbx and I'm using Maya 2012.
Hi there - Im extruding a shape along a CV curve around my characters body in maya. I can get so far by adjusting the twist setting on the extrude, but its not perfect and I was wondering if theres a better(but still easy) way of controlling the twist on the strap? many thanks N
Hey colleagues! I'm selling my Octane Render Licence + Octane Render for Maya since I'm not working in the field anymore. The price in Otoy website is $619 I want for it $500 + PayPal fee(global) Payment via Paypal PM me if you want to buy. Thank you!
Running Maya 2019. What is a good method for having a control object attach to a deformer, so when you move the deformer by way ofthe control object , they will both snap back to the dag pose when zeroed out. I'm unable to parent the deformer(non-linear Bend) to the control object, because there is already a translate Z…
Any help would be much much appreciated with helping me work out how to animating a truncated cone unfolding into a flat surface. To use for sheet metal development. I can't find anything to point me in the right direction. I'm using maya or 3d max. Thanks.
Hey everyone! So I'm working in centimeters in Maya, and I'm doing a modular texture, I want the UV grid to be the same size as the viewport's, I know where to edit the Grid, but what is the ratio I need to put in? I can't quite figure it out. Thanks! :smile: