I understand how to use Maya's text tool, but when I create the text I find it difficult to create the taper needed for it to bake into a normal map. Does anybody know of an easy way to create text that will work well for baking without having to hand tweak every letter?
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This project is for my modeling class which needs all the detail in a final high poly model. Once I hand it in I plan on doing a low poly and texture on my own, so I basically have to model everything.
Would it be easier just to put the regular text in the high poly for my class, and then do the text for my low poly in NDO2 on my own?