I am trying use vertex color to modulate the displacement on a mesh to avoid seams across material groups. I got that to work fine, but my vertex color doesn't import correctly. Does anyone know what causes this?
I'm exporting as fbx and I'm using Maya 2012.
Replies
goodluck!
I found a workaround though, I just used UDK's Mesh Paint tool to paint the vertex color by hand, and by doing that I can also do fixes and adjustments where the tesselation causes clipping or glitches. But knowing about the vert color option will be very useful when I get to doing foliage.