[ Intro ] We are a small, mostly freelance team of artists, working on a 3d hack and slash fantasy game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We are recruiting a character animator to help create animations for the main character of our project. The…
Back in the 1950's, Dr. Wernher von Braun and his rocket scientists dreamed of travelling to Mars. Enter Collier’s Magazine editor Cornelius Ryan. He put Wernher and his people together with concept artists such as Chesley Bonestell. The product of this union was a series of articles entitled "Man Will Conquer Space Soon".…
The War of the Worlds dudes are part of the Necris race of characters / vehicles and worlds and are very much useable. Verm: You might be jumping the gun a little there, maybe not, but theres a good chance that theres a lot you could still be surprised by. I personally think QuakeWars has a fantastic art style and gameplay…
This is my first time posting here so..hi! Currently I'm working on making a diner in Blender (which I'll later export to Unreal Engine). I haven't been able to work on it full time due to other 3D projects for school but I'd appreciate for any critiques on improving it despite the likely slow pace. I'm going for a retro…
```Trash Panda Entertainment's Eternal Wars project is seeking awesome people to join our team. We are looking for the following: - 1x Level Designer - 1x Environmental Artist - 1x UI designer - 1x 3D Character Artist What we expect: - Age 18 or older. - A portfolio showcasing relevent experience. - A minimum of 32 hours…
Hi. It's time to do my demo reel. :) I'm going to make my models to fit new generation consoles hardware. Things will be based on Killzone Shadow Fall specs. Two characters, each 40k tris and 4-6 texture sets (2k maps). All running in UE4 with PBR magic. I want to make video with fancy camera movements and a realtime demo…
Hey Guys! I finally decided to stop lurking around and start my own little thread ;) This one will be a post apocalyptic theatre scene. I will go for a couple of still renderings first, maybe a even short camera ride. I might eventually put the scene into Unreal Engine 4. The architecture itself will be heavily influenced…
Hi everyone! I wanted to share with you the graduation project I worked on with 4 other classmates. Kìshin is a first person graphic adventure developed in Unreal Engine 4 set in a near future Tokyo. These are some in game screenshots: We wanted to create an overcrowded, degradated and a bit trashed metropolis. Our main…
I am looking for a freelance rigger+animator for the indie game Pallas of Vines. Ability to both rig and animate well is essential. This is a hybrid 3rd/1st person point-and-click adventure with in-depth musical interactions. The tone of this game is peaceful and contemplative, but still accessible to a wide age-range. I’m…