Hi, My name is John Costello. I am currently looking for paid work over the next 3 months until my next major job is scheduled to start. I have a good understanding of the 3D pipeline, I have plenty of finished work on my website. Click on the 'Gallery' for all my work. I'm experienced in providing quality Lowpoly/Highpoly…
We're 2 students that have decided to practice our skills trying to reproduce the Bronx (no offence intented toward anyone) or in any case an urban environment with elements from a poor area of a city. For now, to reduce rendering time, I work without a light system and only using standard lighting. I also have made the…
Hey everyone! Over the next month I am doing the Blizzard Student Environment Contest for World of Warcraft. I've played WoW for 5 years, and it was a huge influence on me getting into game art. The contest requires a small building or structure, trees, grass, rocks, and props. Should be fun and hopefully a nice portfolio…
Hey guys! So I've been a member of polycount for about a year or so now, however this is my first post. For an idea of what I can do here is my personal website : http://payneless3d.com/ I am setting out to create a modular environment that is based off of the Ellora Caves, except instead of being set in the jungle I am…
WARNING: spoilers ahead for the Netflix show Stranger Things. If you have Netflix and haven't watched it I highly recommend it! I've wanted to make something that had an 80's theme to it and after I finished watching Stranger Things I had to make something based on it. I really liked the scene where they had to build a…
Hi All I`ve been given a task to convert a maya game environment (from PS3) into unity (just the artwork). I have all the textures in dds and also have exr lightmaps created for the PS3 already. Can anyone give me an idea how difficult it would be to convert for someone who hasnt used Unity before. Would be nice if I can…
Hey! I'm Shyralon and currently learning Maya/Mudbox/Zbrush/UDK/whatever is interesting for me. Since I really like Guild Wars 2, I decided to give the environment art test a try (just as practise!). Because it's a personal project I give myself about 5000 tris for the final model, but I'll try to stay under 3000. Here's…
Hello I heavily use Zbrush in my work. I only use Max and Maya to make simple base meshes and use Zbrush to do most of my work, I texture in it as well. Here are some WIP shots to show what i have so far any critiques and comments are welcomed. I'm currently working towards making this environment Concept (Not Mine) Block…
Hey everyone, I don't exactly feel worthy of posting here with some of the amazing talent I've seen, but I need to put my work out there and get some critiques. http://www.korylla.com/mathes_portfolio/ Back story, I've been working in architectural visualization for 6 years (I crash landed into it after my schooling), but…
Hi! I'm working on a sidescrolling 3D environment in UDK for my final major project for uni. My end outcome should be a fully playable level complete with a custom player pawn. At the moment I've got a playable whitebox done and have started work on implementing the player pawn. Some concept stuff: The character mesh: I…