Hey everyone,
I don't exactly feel worthy of posting here with some of the amazing talent I've seen, but I need to put my work out there and get some critiques.
http://www.korylla.com/mathes_portfolio/
Back story, I've been working in architectural visualization for 6 years (I crash landed into it after my schooling), but I really want to break away from that and get into video games.
I've really simplified my portfolio site, so hopefully it's fine in that regard. Any critiques, advice, applause (yeah right) you can offer is greatly appreciated.
Jeremy Mathes
Canadian environment artist in training.
Replies
Your site design is quite simple and plain, maybe jazz it up a little, although it's easy to see your artwork.
Id personally lose the arch-viz stuff from your site though.
I should take down the Arch-viz work eh? I'll consider that.
Toren - You're correct that some of the images could be larger. I'll go through and change a bunch of them. They look nice on my laptop, but a tad too small on my work computer.
It looks to me like you've got the right idea about what sort of things you need to make, but there are a good number of rookie-ish mistakes in the game assets. Your unwraps could use some work, as could the textures. The Angkor project in particular suffers from a screwy unwrap and iffy diffuse texture.
Goat - You're definitely right about the Angkor UV's. It was nothing but a relaxed cylindrical mapping I used while learning the Maya -> Zbrush -> Maya pipeline. I removed the normal map for the time being until I can go back and do it properly, I probably should never have included it in the first place.