Hi! I'm working on a sidescrolling 3D environment in UDK for my final major project for uni. My end outcome should be a fully playable level complete with a custom player pawn.
At the moment I've got a playable whitebox done and have started work on implementing the player pawn.
Some concept stuff:
The character mesh:
I hope you enjoy my work so far, I'll keep posting about it here as I progress. In the coming week I should have the player pawn done and start the modelling process proper.
Any constructive pointers or comments you might have would be most appreciated!
Replies
Keep on trucking!
Character's done...
I've spent a lot of time tweaking and re-doing whiteboxing lately, it's not hugely interesting. Been using this concept as a guide to make a rough whitebox.
This is just a horrid whitebox to test light and see if stuff read well and if the platforms weren't too tight and stuff. So at the moment I'm working on expanding and building on this from here.
There is a lot I would do very differently now but that's the process for you.