Hello, we are a small team of hobby game developers. We create shareware games and sell them in webshops and from our homepage. We are currently working on a 3d space shooter (mostly 2d gameplay but 3D GFX), with an epic background story and one or 2 player option. http://magicstorm.de/?E[game]=16&E[lang]=1 The screens…
Hello all:) I've just finished a scene I have been slowly chipping away at for the last year. It's based on a concept image by Eric Gagnon (Gryphart). The image can be found here . I only really had a few hours a week to add progress so it was a strange development process. I started this in New Zealand whilst working full…
Heres progress on a peice that I'm working on for an illustration class its a grandfather clock wrist watch my references are in the pic I'm looking for a critique on the overall idea and feeling of the peice anything on how I can improve the painting and anything else that you would feel is neccesary
So I am following this tutorial: https://youtu.be/RM417cyk1X0?t=87 I ended up with this. I wanted a sole so I tried to bridge edges but they don't work. I have tried extracting the shoe walls but reversing doesn't make both of the walls become grey. at least one of them still has black. I then tried to separate the shoe…
UDK March update with some familiar art thrown in, congrats Tor Frick Epic Games Releases March 2012 Unreal Development Kit Beta Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and…
Hey guys, asking for help on forums is my last option. I haven't eaten anything and my vision is blurry, been trying to solve this all day. So I've done some sculpting on a spear in zbrush, brought it back into maya and made a low poly version of it. Standard workflow I guess. Then I tried baking different maps in xNormal…
Hey you guys. So its been a while since I did anything productive for myself. I went ahead and created a post-apocalyptic scene inspired from a Last of Us concept sketch (Here). Being a level designer, I only had limited number or assets to work with, so I gave the scene my own treatment. I wanted to display the idea of a…
Thanks for the amazing feedback @Eric Chadwick @Celosia @zetheros ! I decided to redo my lighting and try to follow more to the reference given by @Eric Chadwick, and here is my current progress . Thanks @zetheros too for the great sources , unfortunately i dont have much time left to my assignment submission but its…
After a couple of years away from 3D asset creation, I feel the time is right to reinvent my portfolio. I wanted to start off with a piece by an artist named; Becca Hallstedt, who has kindly given me permission to develop this piece from one of her own concepts. If you haven't already please do check out her work:…
Honestly? I wouldn't have as much issue if Epic did this. Use the 25% it acquires from you as downpayments for full license (plus a extra percentage required since you didnt buy the license outright when first starting). When you reach that, you auto get the full source, and your percentage requirement drops down to the…