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Last of Us inspired scene - UE4 Level Design Art

polycounter lvl 12
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JZAcH polycounter lvl 12
Hey you guys. So its been a while since I did anything productive for myself. I went ahead and created a post-apocalyptic scene inspired from a Last of Us concept sketch (Here). Being a level designer, I only had limited number or assets to work with, so I gave the scene my own treatment. I wanted to display the idea of a post-apocalyptic scenario where nature takes over and the dust of whatever has happened has settled down in the wake of a new day. 

P.S - I used some color grading for a cinematic feel. I'll post a couple of pics from the non-color graded version with this.

The content I used for this scene are as follows :
- Platformer Demo assets from Epic Games 
- Landscape Auto Material from VEA Games 
- Ivy Assets from SilverTm 
- Destructible Cars from Dries Deryckere
- Modular Building set from Pure Polygons
- and a couple of free assets from TurboSquid

















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