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Baking artifacts, tried everything...

polycounter lvl 6
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putka polycounter lvl 6
Hey guys, asking for help on forums is my last option. I haven't eaten anything and my vision is blurry, been trying to solve this all day.

So I've done some sculpting on a spear in zbrush, brought it back into maya and made a low poly version of it. Standard workflow I guess. Then I tried baking different maps in xNormal and of course, there had to be issues.

First I thought it was just normal maps causing problems, but then I tried occlusion as well and had artifacts on the exact same spots.

Basically, everything comes out looking great, EXCEPT for the 6 small spikes surrounding the main spear head. Check out my epic attached explanation pic.

I checked for topological errors, tried adding more resolution, tried also baking in topogun and in maya itself - always the same issue. I don't see any mesh issues with the high poly version either. Is this just a problematic shape for baking or what? :poly122:

Thanks yall <3

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