Hello all:) I've just finished a scene I have been slowly chipping away at for the last year.
It's based on a concept image by Eric Gagnon (Gryphart). The image can be found
here .
I only really had a few hours a week to add progress so it was a strange development process. I started this in New Zealand whilst working full -time on Path Of Exile, then moved to Sweden about 4 months ago to work for Starbreeze in Stockholm all the time slowly adding bit of progress where I could. Work commitments, multiple international relocation's and having a very active 6 year old son made this an extremely arduous project to finish. I have learnt that when deciding on a personal project you should always have more perspective of the time you have to spend on it. Also to have a better understanding of how to make an environment look big, epic, full etc by using scale, trickery, silhouette and composition over fine attention to detail.
I did have a shit ton of fun putting this together and I learnt so much that is was definitely a very constructive time sync.
Thanks for checking this out and for all the inspiration, check my website out
http://www.garthwtravis.com/ if you're interested in more images and asset renders for the scene.
♥♥♥
Replies
But man, that's a tired concept. It's been floating around for forever, and to me, is just that generic scifi hallway that I've seen a million times.
And I know it's no fault of your own, or even the original artist (2011 was a different time), I just think the design has become a cliche, and for a long time, the game art community was absolutely saturated with scifi hallways; many based on this very concept.
Again, good job with the modelling and texturing. It's definitely one of the better sci-fi hallways I've seen. I just thought I should point it out.