I was inspired by the other oddworld models so I am going to make some mudokons, probably starting with abe. quick 1 hr model at 480 tris sofar, time to optimise!
LATEST: I know this doesn't count! I'm doing it for fun. I always liked this so I'm making it http://www.esportslatino.com/wp-content/gallery/ut3/UT3-3.jpg Currently using around 2/3 of a 128. Getting the polycount down will be tough http://chrisholden.net/lowt3_01.jpg
That's right, i've went ahead and did the cringingly dislikeable 'funbags' one from the upcoming NEXTGENOMG installment of Soul Calibur. ortho view ortho view with wires unsure if 'equipment' can have alpha.
[ame] http://www.youtube.com/watch?v=VV0wJGovQwM[/ame] it has it's typical mesh mixer stuff from before, but recent features make it a legitimate competitor to the other sculpting applications today. here are a couple of sculpts i found on the site (they're not great, but a good demonstration of stuff you can really…
So I googled the process and it seems benign http://www.howtogeek.com/howto/windows-vista/what-is-svchostexe-and-why-is-it-running/ but 15 instances seems rather odd yes? 14 of them are using less than 1 mb and then I see one that is always running and is taking up 140 mb. I would like to eliminate this one. What do you…
Hey everyone! Just trying out something I've never tried to hand-paint before...grass haha! I maaaay have gone a bit overboard with it. However, any suggestions would be most welcome! I will be starting to post a LOT of handpainted textures-as this semester I'm working on a ton! Thanks! anya
Welcome in this beautiful day. Houdini 15 should be released today, but before it happens you can read the future list. For 3dsmax guys, there is a Houdini Engine for Max available for testing, but it's only on Github, so I suppose it will require compilation.
This is a WIP model of an alien horse creature. I started with a low poly sculpt and built topology around the sculpt. I don’t do retopology often so I would appreciate honest feedback on aspects such as the edge loops. I would greatly benefit from it. Since I was using a mirror modifier I only saw that my model had 7k…
Just finished up the high poly of the UTS 15 Gen 2 (the one that actually works lol). This has been a side project for the past few months and I've been trying to go for as much accuracy as I can get from the reference. There are also a few Magpul accessories thrown in there, as well as an Eotech sight. Renders done in…