Tonight, I took some times to fill out the scene. Next step is going back and touching up textures where needed, also making new textures/adjustments to making the final. Dabbled in vertex lighting just a touch, will get more into that next. http://chrisholden.net/lowt3_02.jpg
current dirty texture sheet looks like this http://chrisholden.net/lowt3_02.gif
Still less than 128x128, and around 2000 triangles
working a bit more with vertex color. the space outside the windows is snapped from the screen for getting colors right until I wrap up texture and figure out how much space I have left for them
I haven't forgot about my actual ut3 level. I'm just in crunch and this is easy to put and hour or two in here and there as opposed to say...learning ut3ed and baking normals.
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-caseyjones
Tonight, I took some times to fill out the scene. Next step is going back and touching up textures where needed, also making new textures/adjustments to making the final. Dabbled in vertex lighting just a touch, will get more into that next.
http://chrisholden.net/lowt3_02.jpg
current dirty texture sheet looks like this
http://chrisholden.net/lowt3_02.gif
working a bit more with vertex color. the space outside the windows is snapped from the screen for getting colors right until I wrap up texture and figure out how much space I have left for them
I haven't forgot about my actual ut3 level. I'm just in crunch and this is easy to put and hour or two in here and there as opposed to say...learning ut3ed and baking normals.
Kedhrin says whats up btw-
Very inspiring stuff.
Mobile ut3 FTW hahaha