Hey guys, I'm currently lighting a Wine Cellar scene for my friend. This is still a WIP, just looking for some lighting critique. A few of the objects have not been textured ATM however, he is going to texture them once i get the scene back to him. Right now i only have the one camera rendered, will be posting some more…
I have more than a few props I want to show off in my scene. I am struggling to find any settings that really look great for my lights and my props. I had tried doing a 3 point lighting setup (Fill and a couple of rim light with the rims not affecting the BSP ground). I've used point lights, and omni lights... I've used…
Ok, so for my fist question. What the heck is going on here and how do I stop it? http://img593.imageshack.us/img593/1781/26875333.jpg I've got one light here, for which I have disabled static shadowing. I've also enabled bForceNoPrecomputedLighting. At low angles, it looks like rubbish. If I build the lighting, it goes…
Hi guys. I have a foliage heavy scene, with trees that I want to be moving slightly in wind, and I'm wondering what the smartest way to light it is. At the moment I'm more or less just using a single DominantDirectional light for the sun and baking everything in lightmass. Most of the shadows fall on a Landscape actor. It…
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Lighting Artist Responsibilities * Working directly with our Art, Cinematic, and Programming teams, the Lighting Artist is responsible for creating the look of our games * Create visually awesome/compelling 3D game environments * Work with Art and Programming team to solve technical challenges within given constraints and…
Lighting Artist Responsibilities * Working directly with our Art, Cinematic, and Programming teams, the Lighting Artist is responsible for creating the look of our games * Create visually awesome/compelling 3D game environments * Work with Art and Programming team to solve technical challenges within given constraints and…
Hello! I've mostly done lighting for mobile in Unity, and even then it wasn't anything complex. I used ambient lights, light maps, or unlit baked in diffuse. Never made anything for console or used Unity for something with complex lighting. I normally just make props, so stepping in to the world of advanced environment…
What is you lighting set up like? You could assign you foliage to a separate lighting channel and have it lit by say a dominant directional light w/ no shadows, or have it lit by that same light using real time shadows and cascading shadow maps in the light settings. It's all really about how your lights are set up and how…
Hi guys, same topic somehow I guess. I set up a scene with a sky environment and wanted to add some highlights to the model with omni lights. 6 lights overall should be enough (sky + 3 lights) and I dont need shadows from the omni lights. Unfortunately the omni lights dont show up in the export, without the sky its…